R/DolphinEmulator: Subreddit for the GameCube and Wii emulator Dolphin. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Dolphin can be a CPU heavy emulator, so by default its settings are low to be as compatible as possible for most computers. Fortunately, as shown in the above sample picture, Dolphin's graphics can be improved (if your computer can handle it). Click on or go to Options Graphics Settings.
Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly. This page was last edited on 28 June 2019, at 15:50.
The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi, the creator of Final Fantasy, that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players. Music by veteran Final Fantasy composer Nobou Uematsu.
Emulation InformationShader Compilation Stuttering
The Last Story is one of the most susceptible titles to shader compilation stuttering. The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation; a pause that does not exist on the consoles. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur.
Since 5.0-4869, this problem can be solved by enabling ubershaders.
Problems
|
Config | Setting | Notes |
---|---|---|
Shader Compilation | Asynchronous (Ubershaders) | Fixes stuttering |
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r6505 | Windows 7 | AMD Phenom X4 965 | ATI Radeon HD 4870 | Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG | IcemanSR |
r6505 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | AMD Radeon HD 6870 | PAL version tested; Used 6505 by Lectrode, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) | Garteal |
3.0 | Linux | Intel Core i5 | ATI Radeon HD 5700 | Playable (60FPS) | tomtoom |
3.0 | Windows 7 | Intel Core i5-2500 | NVIDIA GeForce 560 Ti | Playable (25-30FPS) | Deathykins |
3.0-415 | Windows 7 | Intel Core i7-2600K | NVIDIA GeForce GTX 580 | Playable (30FPS, sometimes fall to 21FPS.) | dnishimura |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Playable, 30FPS | Chinmorph |
3.0-766 | Mac OS X 10.8.1 | Intel Core i7 @ 2.7GHz | NVIDIA GeForce GT 650M | Playable, 60FPS | TresCoole |
3.5-127 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 5670 | The Last Story on Dolphin Emulator | LaImpetoOscuro |
3.5-141 | Windows 7 | AMD Phenom II 955 BE @ 3.2GHz | AMD Radeon HD 6850 | Playable (30FPS). Slowdown in huge areas (15-30FPS). | ramaGZ. |
3.5-269 | Windows XP | Athlon II X2 215 @ 3.56GHz | NVIDIA GeForce 440 | Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cutscenes - better set 'EFB Copies to Texture' to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it. | †.fl.l). |
4.0 | Windows 7 | AMD APU A10-7700K | AMD Radeon R7 Series | Minor FPS Drops, 2xIR | Zcair |
4.0.2 | Windows 7 | Intel Core i5-3570K | AMD Radeon HD 7870 | Graphics Settings Lowered to run in full 60FPS | Zcair |
4.0-3482 | Windows 8.1 | Intel Core i7-2600K @ 4.3GHz | NVIDIA GeForce GTX 680 | With internal resolution set to 1x native, runs at 30FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to Texture), the game runs unthrottled, using the same settings, at ~100FPS, but with the missing/garbled texture anomalies described at the top of the page. | Damaniel |
4.0-4366 | Windows 7 | Intel Core i5-2500K @ 4.2GHz | AMD Radeon HD 6870 | JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%. | ArchaeA |
4.0-4652 | Windows 7 | Intel Core i5-4690K @ 4.5GHz | AMD Radeon R9 200 Series | OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30FPS. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded. | Keller999 |
5.0-4869 | Windows 10 | Intel Core i7-5820K @ 3.3GHz | NVIDIA GeForce GTX 980 Ti | D3D11, 4x IR, 4xMSAA, EFB to RAM, Ubershaders Hybrid. Runs at 30FPS 100% of the time with no serious frame stutter. When the frame limiter is turned off, max framerate is around 45FPS. | Damaniel |
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